For my thesis, I’ve designed an augmented interactive learning tool for children. A virtual space is overlayed on a real physical space to create the illusion of an “extended” space. Participants engage and interact with Wii (and in the end, Participants emerge with their shadow and the screen ‐I am still considering)
All elements move toward main center screen.
In side of Each room, such as sphere room, pyramid room, cube room, Participants will experience the sound, image, and the word as a whole.
Trial and error, trial and error, trial and error...
- Modified Perspective grid
- Isometric grid
This is really hard on me. I have made so many trials and errors these days. The whole process goes back and forth every single day, even every single hour. But the process is still lots of learning and I feel like I am in brainwash processing in order to emerging myself into the unfamiliar work environments where I have never been before. Hope this repeated failures bring me a desired result, which I have always wanted to have. The moment of jeopardy should be both interesting and enlightening.
The most interesting article today was “Anywhere the eye can see, it’s now likely to see an AD” written by Louise Story. I quote, “Add this to the endangered list: blank spaces.” I love the first sentence, which is a very strong statement that shows what she wanted to talk about. The reason why I am very excited for the article was that my thesis II has a similar theme with this article. The development of the technology brought tremendous changes on our daily life, and somehow it makes people feel overwhelmed from the huge information. The article shows many great examples, which express the new way of communication make people interested in the products or companies more than before. Those examples, such as, McDonald’s, Adidas, Got Milk?, Toyota, and Chase Bank, sometimes work well, but sometimes people get more distracted. The article did not mention about social networking sites, which are the main distraction and, at the same time, new opportunities for the businesses, in terms of advertising and branding. No one can predict what will be the next with the tremendous speed of the changes based on the new technology, but the article really makes me think whether we create more clutter under the name of the communication designer. Of course, we, as designers, need to explore all the possibilities that technology can offer us. However, I believe that the most important thing to keep in mind is that technology itself does not make great work. All the projects that have been successful were probably the same communal issue with respect, understanding and the generosity of the human spirit. I hope the way we convey for alternative media do not create more clutter any more in the future.
I quote, “I look at the wind on the trees. I watch the swimmers go back and forth,” Mr. Colley said. “I usually come here to clear my head.” From the article, Digital Devices Deprive Brain of Needed Downtime written by By MATT RICHTEL
Guest Lecture, ALEXANDER REYNA and JOHN GIST from 4mm Games
I always think the differences between Mozart vs Salieri.
Both are geniuses. What I felt from the movie was that Mozart was natural born genius compare to Salieri. However, the amazing thing was that Salieri had good eyes to find something really good.
From the lecture, I honestly thought that scenario. Through the education, art and design will be achieved at some points, but if a person has natural born talents given from GOD, he/she will achieve beyond expectation. Also, I have been thought that a game industry is very hectic and sort of too commercial to be an art(?), but the lecture changed my attitude in the game industry.
Art and design now blur their boundaries. Art could be used as a tool of communications and design could be a piece of art. however, in order to do that, as ALEXANDER REYNA mentioned in the lecture, we need to spend some time and efforts. That is not an assignment from somewhere else. It has to come from one’s mind very naturally.
Another thing that I noticed through the lecture was the relationship between ALEXANDER REYNA and JOHN GIST. Belief, challenge, respect, proud and satisfaction from each other made them look really cool.
1. Some people enjoy online games for fun and others are seriously addicted the games.
Do you feel any responsibility for the people who seriously addicted the online games?
2. Online games and social networks seem to bring people together in a virtual space.
Meanwhile they eat up our physical togetherness. Any thought?
3. When you develop online games, what is the most important point that intrigues people into the game? (because I have thought that the online games have something in it that makes people really addicted)
4. How did you start your art projects? (How did you contact galleries?) / How do you manage the both commercial projects and art projects at the same time?
Why I won't buy an iPad (and think you shouldn't, either) Cory Doctorow
The launching of iPad especially gives a lot of issues to our society. Probably it has huge possibility to change our behaviors and all industries in the society. Most applications and programs of computer devices obviously need to be upgraded or updated for keeping good functions over time, otherwise you could get only lower performances with the device. Also, I just feel the same way with application for the iPad. Only difference is the tremendous speed that technology allowed us. If the situation is a necessary process to move on another level, that would be fine because all great inventions needed adventurous time. However, if it is the strategy of making money, that sounds really depressing because no matter what people want to have the new device.